![]() ![]() if I choose Collapse By Material instead. The other thing I'm wondering, as I've always followed the VW-recommended workflow of Keep Hierarchy, is if I don't have to worry about renaming / reorganizing my layers / classes / objects. ![]() ![]() Not lose any Material changes done in TM.Ī workaround could be the use of TM's new Material Exchange Tables. Using TM just for overwriting or exchanging, already assigned, base VW Materialsīut for the "sort by Material" workflow it will be also mandatory that an Exchange will (Same as we did with C4D Exchange since years) This needs proper Material Assignments on the VW side already, which is feasible.Īnd if there is a Direct Exchange between VW and TM, we should just go back to VWįor adjusting Material Assignments and do a new Exchange. "We can deal with millions of Polygons easily - but we can't deal with millions of Objects !",Īt a certain complexity "sort by Materials" combining all objects of same Material to a It will work well for smaller projects if you have the same hierarchy you are used too.īut as the difference between CAD and any 3D Mesh based System, TM said itself, ![]()
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